Not really play PSO2SEA however I did play a great deal of games in SEA release. Maintaining service by means of a localizer (distributor), however, backslash of PSO2 Meseta the distributor have the ability to alter the sport itself or ramble afar from the initial maintaining plan from mother firm (in this case SEGA). Many games come and go just due to poor maintaining and being manipulated. With Sream being something since quite a while (really steam gradually became a very important thing in around PSO2SEA launch, the rise of MOBA like Dota2 and LoL was a thing), many problems of localizer were flipped out, such as manipulating value (PSO2, when enemy coped more dmg and assume to be) to unjust monetization (many, including Garena in trapping RP speed in local monies, and for PSO2 was outfit fragments and unite outfit). All of it are a kind of handling and maintening the sport. Honestly, not much match stayed over 5-7 years with this kind of absence of honesty and non transparency of the localizers, and their approach then (at least in my country) was kind of instant-ramen of buying license, utilizing it in few years for quick buck then losing it. There are a few poblishers/localizers did really excellent job, notably Mihoyo or YoStar, but that's for cellular market and that is sort of afterwards with higher standard when players started caring about transparency and such.
Their fear is very legitimate, of contents being shifted too much like oriental (SEA) launch, but he does have to observe why why it failed in a wider view, not just only PSO2's instance. "We noticed a great deal of players say they have been waiting eight long years with this release. [laughs] We were really happy about that."
SEGA didn't just wait to bring PSO2 into the west. Keep in mind that there were plans to localize the match early on, but for one reason or another the job was scrapped until recently. The pso2.com webpage was busy as early as 2012, revealing teasers and other information on the game with a large"COMING SOON" plastered on the webpage. SEGA announced plans to localize PSO2 only days after the JP launch, hoping to launch in 2013. Come a year ago, all of a sudden SEGA announces PSO2 coming to the west on Microsoft's platform. With a bit of digging, we could piece together what might have occurred.
Hosting and making an MMO isn't cheap. Even if the dev work is currently done, you still will need to have a translation team, client service , and servers to sponsor the match. What happened to SEGA they had to cut financing for the localization project? Our first clue is that Atlus was in danger after its parent company filed for bankruptcy back in June of 2013. The company to buy Atlus was none apart from SEGA. Even with the company being held alfoat by SEGA, the business required to earn revenue. Cue the milking of hot titles Persona 3 and 4. Irrespective of what actually occurred, we can see that SEGA has been on a downward trend financially over the last ten years. It is possible to have a look at the printed financial reports for yourself. While PSO2 has been one of their most prosperous titles, it does not cost as much to maintain it in JP compared to hiring a new team and setting up new infrastructure to get it localized. It would be a massive threat for SEGA to attempt to force the match to the west. The need exists, but with so many foreigners already playing the JP servers, SEGA might have been and decided it was not necessary to can you buy meseta on pso2 try and make that push. The failure of this SEA server did not assist with this choice, even if the cause falls upon Asiasoft's poor handling of the game.