Note, though, that I'll still get more XP for even flooring 1 than the first time I did it, because the first time, I had been averaging flooring 1 and prestige 1 (yielding base XP calculated on RuneScape gold a mean of 1) and today I am averaging floor 1 and prestige 9 (yielding base XP calculated in an averge of 5). It follows that, all else being equal, I will get as much XP doing floor 1 using a prestige of 9 because I did the first time I did flooring 5 using a prestige (current progress) of 5.
In the same way, there's scarcely any reason to ever update a ground and take the"zero prestige" penalty. If you consider it, you're always better off to save progress and start over at floor 1, simply because averaging a 1 from floor 1 having a high prestige figure is better than averaging a high floor number with a prestige of zero.
Unlocking New Floors and Growing Prestige. As we all do our next run of floors with our prior advancement of 4, we'll be receiving XP as we proceed. Most likely, we will have enough XP to unlock flooring 5. As soon as we do, our current progress will become 5, which can be greater than our previous progress. The exact same will apply to some other flooring we're able to unlock: the previous prestige figure is only used for flooring with amounts under ones that you unlock.
Say we are able to get down to floor 7 before we have to stop, being not able to do floor 8. We should now again"reset", this time locking in a preceding advancement value of 7. That will be our prestige number the next time we go back to floor 1 and start over. This pattern should be repeated each time you run out of floors to do, slowly building your stature and ensuring you get more XP as you level up, even on simpler floors.
Assessing Floors Completed in the Recent Run. Each time you prepare to go into the dungeon, the game will show a display with a checkmark next to each floor you've finished in cheap RS gold the current run of progress. This will allow you to prevent repeating floors you have previously done. In multiplayer teams, the group leader will observe those checkmarks for all team members, hopefully allowing him or her to pick a floor that has not yet been completed in the present run by some members of the team.