It is a fact that with respect to the gameplay you will find frustrating moments that have not yet been ironed out, like a 2.16 player near the basket sometimes opting at NBA 2K MT his own risk to jump back to make an acrobatic shot that we have not taken. Asked rather than popping the hoop just like it's supposed to, but these are situations that we do not encounter often. In general, the game near the basket is exactly what could be considered a pending topic for the toughest (like me, of course). Besides the accession to the shooting mechanisms, new movements have also been added both with and without the ball. We will see them very necessary since the defense applied by the artificial intelligence of the game has also put the batteries from one generation to the next and it's going to be more difficult to locate clear shots when we do not handle the art of blocking or hunting for spaces.
I also liked how the players in my team that controls artificial intelligence are smarter, by way of example, making clarifications for players that are good at one-on-one or coming from the blocks to request the ball and take free shots. In general, small contributions which make the sport rounder if potential in the simulations. In this edition the narrative is more complex and totally fresh, with intriguing"extras" that intervene at the essential moments of our participant's career as though it were a true film (and actually this is the way that it's conceived from the game.
In this edition the story known as"The long shadow" was integrated in which the young player has to succeed from the shadow of his dad, a deceased successful player. There are times for all tastes, especially in high school, when our decisions will decide on the future of the player in the professional league. Sometimes we could develop certain abilities of our participant with training and games, but sadly there's also a shortcut and that's to utilize the micropayments which can be found throughout the game. The fact is that personally it does not seem balanced to me, it's much more costly to develop skills throughout the sport compared to paying our pound of beef to the greedy game developer and that can be really frustrating (especially for greedy players like the one who subscribes.
The General Manager mode is so enjoyable and puts in our hands the hands of a professional staff to handle their destinations by purchasing, selling or selling players along with other franchises. My Team mode is also a great deal of fun with a constantly upgraded card game (such as with special cards for events such as Halloween). We can evolve the players and Cheap MT 2K21 the team with these cards or exchange them. Here too there's an apparent imbalance if we opt to use money to evolve our staff.